However, confusion is usually avoided by the fact that all Rupees found "lying around" are worth one Rupee, and larger denominations appear only in chests – in which case the player is directly told how much they are worth anyway. Note: Due to the monochrome graphics of the Game Boy, the original version of The Legend of Zelda: Link's Awakening features Rupees that are identical in appearance, regardless of their value. Makes a Gold Rupee worth 500 when 4 are collected Non-canon warning: Non-canonical information ends here. Other appearances Link's Crossbow Training In Breath of the Wild, Rupees are much less common and are usually obtained by selling items such as ore from Ore Deposits, Materials, Armor, Elixirs, and Food Dishes created via Cooking. This ore can be found inside the Thrill Digger area. Tubert reveals that Rupees are produced by Rupee Ore when it is struck. As such, this game adds Black Rupees (appearing in later games as Rupoors), which causes Link's Rupees to scatter across the ground, and Rupee Shards, which, when collected, can add up to a Rupee of great value. Rupees are important in every Zelda game within the series, but are central to the gameplay in the multiplayer The Legend of Zelda: Four Swords. In the magic-absent Twilight Princess, Rupees are used to fuel the Magic Armor. In Ocarina of Time, collecting all the Silver Rupees in a particular dungeon room unlocks the locked doors. In A Link to the Past, if a set amount of Rupees is thrown into a certain Fairy Fountain, a fairy will appear and increase Link's carrying capacity for bombs or arrows, at the player's choice. In the original Legend of Zelda, one Rupee is used up every time Link fires from his Bow. There are no wallet upgrades in Breath of the Wild, considering how large the capacity already is.Īlthough Rupees are used most often to buy items in shops, occasionally they have other uses. Link can purchase these additional wallets from Beedle pushing his final Rupee limit to 9,900. In Skyward Sword, Link is capable of buying three additional small wallets which are able to hold 300 more Rupees from the previous wallet. In Phantom Hourglass and Spirit Tracks, due to the high prices of certain items, Link can hold a maximum of 9,999 Rupees throughout the whole game. While not regarded as canon, BS The Legend of Zelda: Ancient Stone Tablets featured a maximum of 99,999 Rupees, far more than most canon Zelda games at the time, though strict time limits made this nearly impossible to attain at the time of the original release. In some games, the maximum number of Rupees starts lower, but can be increased if Link acquires a larger Wallet for his Rupees. The maximum number of Rupees was increased in later games. In the original game, The Legend of Zelda, players were limited to carrying 255 Rupees, the maximum value an unsigned 8-bit value can hold. In Phantom Hourglass, a Big Rupoor causes Link to lose 50 Rupees, while a standard Rupoor causes Link to lose 10. In The Legend of Zelda: Four Swords, The Legend of Zelda: Phantom Hourglass, and The Legend of Zelda: Skyward Sword, Black Rupees (known as Rupoors) actually have negative value and will cause Link to lose Rupees. In some games, Big Green Rupees are worth 100 and Big Red Rupees are worth 200. In The Legend of Zelda: Ocarina of Time, Silver Rupees found in certain dungeons that are used to open doors are worth only five Rupees. Other less common colors include yellow (worth 10 in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess), orange, silver, and gold (worth 100, 200, and 300, respectively, but different entries in the series switch which color corresponds to which amount). The association between colors and values varies somewhat from game to game, but the standard has Green Rupees being worth one Rupee, Blue Rupees worth five, Red Rupees worth 20, and Purple Rupees worth 50. Rupees are otherwise identical gems of various colors, each color marking a specific denomination.
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